Wednesday, October 1, 2008

Mr. Spock, MacGuyver, and Sara Connor walk into a bar...

The Complete Writer's Guide to Heroes & Heroines: Sixteen Master Archetypes, Tami D. Cowden, Caro LaFever, and Sue Viders. Reviewed by N. Vivian on October 1st, 2008

Let's kick off the new month with another review, shall we?

My biggest argument with this book is that it is filled with cliches. I'm not referring to the archetypes, of course (anyone who picks up a book about archetypes and expects something new and fancy is an idjit), but the way they used archetypes in their descriptions. The way everything was described, I felt like I was reading a romance novel primer, even though they took examples from all genres. They used a lot of 'cutesy' terminology, which I found tedious. For example, when describing interactions between the BOSS and the BEST FRIEND archetypes they use:

The BEST FRIEND says the BOSS:
* is rude
* a tyrant and (they did not include and 'is' here, so the BOSS a tyrant)
* a captivating dictator

The BOSS says the BEST FRIEND:
* is small potatoes
* weak, and
* true blue

...oookay.

The book is broken down into 4 sections: male archetypes, female archetypes, using the archetypes to create new characters, and interactions between archetypes. Each section is set up much like a textbook, with little notes in the margin. I'd've preferred if the notes in the first two sections contained useful information, instead of reiterating which characters from literature and film embody said archetype, which is also included in the text, but I can live. The first two sections gave the archetype title (BOSS or BEST FRIEND), a brief description, qualities, virtues, flaws, background, possible careers, and two different ways the archetype could develop. The BOSS, for example, could be a princess-type character, or a trailblazer, or something else entirely. Nothing incredibly groundbreaking here, but still interesting information to have.

Section three explains using the archetypes to create characters. There are: core archetypes, where the character is 'just' one archetype (Mr. Spock is the PROFESSOR, Ellen Ripley is a CRUSADER); evolving archetypes, where the character starts at one archetype and evolves into another (Sara Connor goes from being a WAIF to a CRUSADER); and layered archetypes, where a character has a smattering of two or more archetypes (MacGyver is both a WARRIOR and a PROFESSOR). I did have fun using this section to assign archetypes to the characters in all of my role-playing games. The last section described the way the archetypes interacted with one another. The first part described the female archetypes interacting with other females, the second was males with other males, and the last was describing mixed-gender interaction (where I got my BOSS/BEST FRIEND example above.)

One great thing they did in this section was explain how the two clash, mesh, and change. The side notes in this section then give examples of how two characters from media embody these. But they don't only choose examples that go through all three steps: American Beauty's BOSS (Carolyn) interacts with the BEST FRIEND (Lester), and only clash. I appreciated them using a variety of examples, instead of staying within the strict 'Clash-Mesh-Change' pattern. I felt some of their examples were a bit dated, but it did come out in 2000.

Overall, The Complete Writer's Guide to Heroes & Heroines: Sixteen Master Archetypes is fairly useful, if only as a jumping off point. People who feel like they have a good grasp on characterization already will probably find this tiresome in the same way the first few weeks of English class is, while the teacher ascertains that, yes, everyone here can use a period correctly. Still, it's a good jumping off point, and afforded me lots of fun as I figured out other characters from books, movies, and games that aligned with which archetype, though the archetype selection was fairly limited (I've got another book here with 45 archetypes. Fancy, no?) The book might have gotten a higher score, but I hated how they felt they had to completely capitalize every archetype every time they used it. I'm sure it was annoying in the above four paragraphs...now imagine reading the whole book like that.

3 stars

No comments: